Cobbfolk are a noble race of sentient and telekinetic corn. Approximately 8 inches by 4 inches, they were created by ancient magics meant to enhance the production of food. This went perfectly awry and created the Cobbfolk. They move through telekenitic force and maintain a body with this magical ability.

Heritage Farms: +2 Cha, +2 Wis, -2 Str

Telekinetic body: the Cobbfolk, while a single cob of corn, has the constant ability to manipulate its surroundings as if it were a medium size creature with it's magical "arms" which are incorporeal. it floats in any direction at a speed of 20ft/round.

Corn Immunity: are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Night Hunters: Cobbfolk have lowlight vision

Society: Cobbfolk are a race steeped in tradition, they follow a rigid social hierarchy which divides them into maizes. There are three levels, the Outer Maize is the low class, these commoners are laborers and soliers with low magic abilities. The Middle Maize is the aristocracy, here is the wealthy and skilled Cobbfolk who have a higher grasp of magic but lack the cunning to ascend to the Center Maize. The Center Maize is reserved for Cobbfolk who have truly mastered a school of magic and is highly exclusive. And above all Maize's is the Cob King, this is the Alpha Cob who commands complete loyalty from the Maizes he holds the right to first pollen spilt on the seasonal planting festival and rules with an iron husk.


Magic Worl alex_stamm97 alex_stamm97